nomnomab / lc-project-patcher

A tool to generate a usable Unity project for Lethal Company modding.
GNU General Public License v3.0
33 stars 4 forks source link

Patcher settings blocked? #8

Closed Cuphead74832 closed 6 months ago

Cuphead74832 commented 6 months ago

Hey dude i am having the next issue

blocked: "Assets/LCPatcherRuntimeSettings.asset" UnityEngine.Debug:LogWarning (object) Nomnom.LCProjectPatcher.Editor.AssetModificationBlocker:OnWillSaveAssets (string[]) (at ./Library/PackageCache/com.nomnom.lc-project-patcher@c88acc6fb1/Editor/AssetModificationBlocker.cs:70) UnityEditor.AssetModificationProcessorInternal:OnWillSaveAssets (string[],string[]&,string[]&,bool) Nomnom.LCProjectPatcher.Editor.AssetModificationBlocker:OnPlayModeStateChanged (UnityEditor.PlayModeStateChange) (at ./Library/PackageCache/com.nomnom.lc-project-patcher@c88acc6fb1/Editor/AssetModificationBlocker.cs:35) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:444)

Also there are minor questions in the discord server check my pings, i wont tell those question here to keep the issues section clean.

nomnomab commented 6 months ago

That's not an issue. That's saying an asset was modified, and was detected when the play mode state changed so it reverted the changes to it (otherwise some assets get stuff missing from some mods removing things).

So this isn't an issue 👍