nonamecrackers2 / crackers-wither-storm-mod

The official repository for Cracker's Wither Storm Mod
https://www.curseforge.com/minecraft/mc-mods/crackers-wither-storm-mod
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[Suggestion]: Limit the "Randomized" UTT to just Random stroll, random stroll near player, none and nearest in singleplayer #1572

Closed Luke7381 closed 8 months ago

Luke7381 commented 1 year ago

Description of feature request

Im not sure this was implemented already as i haven't experienced this mod in multiplayer nor have i messed around with "randomized" but im suggesting just incase. I feel "randomized" shouldn't switch to "Farthest" and "Group" in singleplayer worlds because you know, its singleplayer why would it have to switch to those?

"last suggestion from me, for now atleast"

BluePineappleGuy commented 1 year ago

those ones act the same as nearest in singleplayer

nonamecrackers2 commented 1 year ago

Yeah and this would remove those functionalities for multiplayer

Luke7381 commented 1 year ago

Yeah and this would remove those functionalities for multiplayer

I was saying that "randomized" shouldn't be able to switch to farthest or group on singleplayer worlds as it wouldn't make sense.

BluePineappleGuy commented 1 year ago

Yeah and this would remove those functionalities for multiplayer

I was saying that "randomized" shouldn't be able to switch to farthest or group on singleplayer worlds as it wouldn't make sense.

So since those ones act the same as nearest, it essentially triples the chance of it targeting the nearest, when they should all have the same probability.

nonamecrackers2 commented 1 year ago

Yeah and this would remove those functionalities for multiplayer

I was saying that "randomized" shouldn't be able to switch to farthest or group on singleplayer worlds as it wouldn't make sense.

Ah I see, that's my bad

Luke7381 commented 1 year ago

Yeah and this would remove those functionalities for multiplayer

I was saying that "randomized" shouldn't be able to switch to farthest or group on singleplayer worlds as it wouldn't make sense.

Ah I see, that's my bad

I updated it just incase you forget when checking back here or something.

nonamecrackers2 commented 8 months ago

Will be implemented in the next major release