Open VOLKOUL opened 6 days ago
I think if proportion scaling is added, it should be optional as it is a change in the style.
I won't be able to do changes in cube sizes mostly since that will require some pretty big rewrites, but I'm looking into transparency to help with visual appeal
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Description of feature request
So technically there are two suggestions here, but since they both derive from the functionality of the Better Clouds mod, I think they fit well together. Currently, some clouds are so bright/white that they are almost blinding. Visually, they don't look quite right atm, maybe even a slightly cursed (personal opinion lol). I think that making the "cloud bits" more transparent the further away from the center of the cloud they are, or adding some noise to make them more transparent or less transparent in some areas would fix the issue. Also, to make clouds look even better, "cloud bit" proportion scaling could be implemented. Now idk how exactly to call this, but it would basically shrink and expand the "cloud bits", instead of staying unaltered, looking like floating perfectly square blocks in the sky. That would also allow for much smoother cloud transformation/transitions and movement, where one "cloud bit" would expand from a 1x1 square into a 2x2 etc then applying greedy meshing and all that stuff. This is all very heavily inspired by Better Clouds.