Open nonperforming opened 2 years ago
Easy enough for the hitmarker - see L417 of Client_Draw.cpp
for hitmarker.
I have no idea how to code in AngelScript though. There are three hits for Sight.tga
in View.as
and another in BasicViewWeapon.as
. How would you check if the player is ADS in AngelScript?
Note: There can be four different crosshairs for each item. Could grenade line-ups be possible with a crosshair spanning the entire screen?
Currently, the default hitmarker with OpenSpades+ doesn't look too well ADS. Grenade lineups and a custom crosshair for block placements could be possible and made easy by changing a single line of code in
ViewSpadeSkin
-View.as