Closed nonplayer closed 6 years ago
Addition of Base languages is in place. Next to add randomization of bonus languages, and addition of class languages (thief cant, etc) to the lists.
Pushing this further out. I'm looking into a re-structure of the base code, and at least for my needs right now this is basically a frivolous addition.
Professions already have "extralangs" in the base data. This may be easier to implement than I thought.
Generator now adds default extra languages from classes to the mix in 4d0264947da9a011f04aa75fa8fdf50c5ef86477
Next: randomly generate bonus languages from INT like we use to back in the day. If INT mod 1 or more, get that many bonus langs. first need to strip the currently-known langs from the bonus langs list to ensure no duplicates!
Completed in 956f5107482449711351aca750b503e5a1dab762
Should be easy to add. Set a list of defaults, add more based on class and race, if applicable.