This is basically a pipe dream, but I'm including it anyway. This would require a not-insignificant refactoring of code. Currently the program is focused entirely on generating level 1 randos, with the player taking the responsibility to level them up on their own.
Although there are a few places where the seeds have already been laid (systems base data, mainly)...
This is basically a pipe dream, but I'm including it anyway. This would require a not-insignificant refactoring of code. Currently the program is focused entirely on generating level 1 randos, with the player taking the responsibility to level them up on their own.
Although there are a few places where the seeds have already been laid (systems base data, mainly)...