I encountered this one just this past weekend in a Hammercrawl game, in which I generated 25 characters in advance, and all turned out to be Mouthy Farmers.
The problem was due to placing the randomizer for Age, Background, Looks, and Personality in the Profession data, instead of the generator itself.
I used this as an opportunity to further establish a future setup for implementing house rules. I created a Setting script, with basic setting data for these four items, and opportunities to add more.
Right now it's just the same default D&D fantasy game world data. My hope is to eventually add the "Persian" setting details from TNU here.
I encountered this one just this past weekend in a Hammercrawl game, in which I generated 25 characters in advance, and all turned out to be Mouthy Farmers.
The problem was due to placing the randomizer for Age, Background, Looks, and Personality in the Profession data, instead of the generator itself.
I used this as an opportunity to further establish a future setup for implementing house rules. I created a Setting script, with basic setting data for these four items, and opportunities to add more.
Right now it's just the same default D&D fantasy game world data. My hope is to eventually add the "Persian" setting details from TNU here.