nonplayer / OldSchoolCharGen

Random Character Generator for "Old School" RPGs
GNU General Public License v3.0
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Figure out some weird batch mode miscalculations #50

Open nonplayer opened 5 years ago

nonplayer commented 5 years ago

I've noticed that when I do batch printouts of multiple characters, sometimes the data is incorrect.

For example, when I run Hammercrawl, I batch a stack of 50 characters. First few seem solid enough, but then I start to notice some breaks. For example, Rogues and Halflings and Clerics with 2 attack dice (they should only get one), missing core gear from characters whose classes demand it, etc.

I just don't know enough to track it down yet.