nonunknown / flow-game-issues

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Passar no turbo e morrer, player volta pra animação de andando #18

Open marvynmesquita opened 3 years ago

marvynmesquita commented 3 years ago

Sistema operacional Windows x64

Versao da build v110

Descrição

Ao passar por um turbo, e morrer, a animação reseta

Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) HD Graphics 2500
OpenGL ES Batching: ON

[Dialogic] Did not overwrite previous saved definitions
WARNING: _update_root_rect: Font oversampling does not work in "Viewport" stretch mode, only "2D". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
     At: scene/main/scene_tree.cpp:1244
called
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ERROR: remove_from_group: Condition "!data.grouped.has(p_identifier)" is true.
   At: scene/main/node.cpp:1690
died
ERROR: body_set_shape_disabled: Condition "body->get_space() && flushing_queries" is true.
   At: servers/physics_2d/physics_2d_server_sw.cpp:724
called
ERROR: area_set_shape_disabled: Condition "area->get_space() && flushing_queries" is true.
   At: servers/physics_2d/physics_2d_server_sw.cpp:403
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Aparece uma tarja no canto esquerdo da tela

Como replicar image

Video:

https://drive.google.com/file/d/1Y-gDAAnt61HkSeToPNVjts8KNV0zzty2/view?usp=sharing


nonunknown commented 3 years ago

Esse bug já foi resolvido na versao v1.1.0, e é uma copia do bug #10

antes de reportar confira os bugs na aba "closed" -> https://github.com/nonunknown/flow-game-issues/issues?q=is%3Aissue+is%3Aclosed

Aproveitando olha como os testers descrevem os bugs colocando todas as informações necessarias

nonunknown commented 3 years ago

Esse bug esta relacionado com o yield() apos passar no turbo

Nota pro programador: remover yield do codigo do jogador!