noob502 / GK-Nvidia-Jetson-Neno

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Craeting a README file for the gitlab repo #1

Open noob502 opened 7 months ago

noob502 commented 7 months ago

Creating a minimal Linux OS using Yocto for a project is an exciting endeavor! The Yocto Project is versatile and allows you to customize your Linux build to a great extent. Given that you are aiming for the smallest possible build, you will need to carefully select your software components. Here's a general list of software and tools you might consider including in your README file for such a project:

  1. Yocto Project Tools:

    • BitBake: The core build engine for Yocto.
    • Poky: A reference distribution of Yocto.
    • Toaster: A web interface for BitBake.
  2. Basic Linux Components:

    • Bootloader (such as U-Boot or GRUB): To initialize and load the operating system.
    • Linux Kernel: Customized for minimal footprint.
    • BusyBox: Provides several stripped-down Unix tools in a single executable.
    • C Library (such as musl or uClibc): For a smaller footprint compared to standard glibc.
  3. Networking Tools (if needed):

    • Dropbear or OpenSSH: For secure remote login capabilities.
    • WPA Supplicant: For wireless network connections.
    • Networking utilities like ip or ifconfig.
  4. System Utilities:

    • Init System (like systemd or sysvinit): For bootstrapping the user space and managing system processes.
    • GNU Core Utilities: Basic file, shell, and text manipulation utilities.
  5. Language Support:

    • Compiler (GCC or Clang): If you need to compile code on the device.
    • Interpreter for scripting languages (Python, Perl, etc.), if necessary.
  6. File Systems and Storage Utilities:

    • e2fsprogs: Utilities for ext2/ext3/ext4 file systems.
    • Storage tools like fdisk or parted.
  7. Security Tools (if applicable):

    • iptables or nftables: For firewall configurations.
    • SSL libraries like OpenSSL for secure communication.
  8. Development and Debugging Tools (optional):

    • GDB: The GNU Debugger.
    • Strace: For diagnosing, debugging, and monitoring.
  9. Custom Packages/Applications:

    • Any specific applications or services relevant to your project.

Remember, the goal of a minimal Linux OS is to include only the necessary components. Each additional package increases the size and complexity of your build. Be sure to justify the inclusion of each component in your README, explaining its purpose and why it's essential for your project.

noob502 commented 7 months ago

Implementing a minimal Linux OS using Yocto on the NVIDIA Jetson Orin Nano board requires both a clear understanding of the hardware capabilities of the board and the selection of appropriate software components. Here's a revised list considering the Jetson Orin Nano's hardware specifics:

Hardware Specifications for Jetson Orin Nano:

  1. CPU: ARM-based multi-core processor (specific details depending on the model).
  2. GPU: NVIDIA GPU with CUDA cores for AI and machine learning tasks.
  3. Memory: RAM size suitable for intensive tasks (check the specific model for exact size).
  4. Storage: Flash storage (eMMC) and options for external storage via SD card or USB.
  5. Networking: Ethernet port, Wi-Fi capabilities (if available on the model).
  6. USB Ports: For peripherals and external connections.
  7. GPIO Headers: For interfacing with external hardware and sensors.
  8. Camera Interface: If your project involves image processing or video capture.
  9. Display Outputs: HDMI or DisplayPort for monitor connections.
  10. Power Management: Specific requirements for efficient operation.

Software Components:

  1. Yocto Project Tools:

    • BitBake, Poky, Toaster (as previously mentioned).
  2. Basic Linux Components:

    • Bootloader compatible with Jetson Orin Nano (like U-Boot).
    • Customized Linux Kernel with support for NVIDIA hardware, especially GPU and CUDA.
    • BusyBox, musl or uClibc for basic utilities.
  3. Networking Tools:

    • Networking utilities adapted for both Ethernet and wireless capabilities.
    • Secure shell tools for remote access.
  4. System Utilities:

    • Init system compatible with Jetson hardware.
    • Core utilities for file and system management.
  5. NVIDIA Specific Tools:

    • NVIDIA CUDA Toolkit: For leveraging GPU capabilities in applications.
    • NVIDIA JetPack SDK: Includes drivers and libraries specific to NVIDIA hardware.
  6. Language Support:

    • Compilers and interpreters, as required.
  7. File Systems and Storage Utilities:

    • Tools for managing the onboard flash storage and external storage devices.
  8. Development and Debugging Tools:

    • Tools suited for ARM architecture and NVIDIA's ecosystem.
  9. Custom Applications:

    • Any project-specific applications, especially those utilizing GPU capabilities.

In your README, specify the reason for including each component, focusing on the necessities that align with the capabilities of the Jetson Orin Nano. Given the board's focus on AI and machine learning, you might also include libraries and frameworks that support these tasks if they are relevant to your project.

noob502 commented 7 months ago

This project is dedicated to developing a tailored Linux operating system specifically for managing and operating surface CONTROL sensors. The primary objective is to create a compact and efficient distribution that is optimized for minimal footprint while maintaining full functionality for sensor management.

noob502 commented 7 months ago

Old README file

surfaceCONTROL Linux OS: An embedded Linux operating system for 3D Inspect Project

Getting started

This project is created to develop an embedded Linux operating system specifically for managing and operating surface CONTROL sensors. The primary objective is to create a compact and efficient distribution that is optimized for a minimal footprint while maintaining full functionality for senior management.

Hardware

Jetson Orin Nnao

See here: https://developer.nvidia.com/embedded/learn/get-started-jetson-orin-nano-devkit

Software

Yocto Project Tools : BitBake, Poky Linux Components : Bootloader, kernel NVIDIA tools : JetPack, CUDA

Other common protocols and tools.

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? Use the template at the bottom!

Add your files

cd existing_repo
git remote add origin https://gitlab02.micro-epsilon.me-group.local/projekte/p118246/jetson.git
git branch -M main
git push -uf origin main

Integrate with your tools

Collaborate with your team

Test and Deploy

Use the built-in continuous integration in GitLab.


Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to makeareadme.com for this template.

Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

Name

Choose a self-explaining name for your project.

Description

Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

Badges

On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

Visuals

Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

Installation

Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

Usage

Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

Support

Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

Roadmap

If you have ideas for releases in the future, it is a good idea to list them in the README.

Contributing

State if you are open to contributions and what your requirements are for accepting them.

For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

Authors and acknowledgment

Show your appreciation to those who have contributed to the project.

License

For open source projects, say how it is licensed.

Project status

If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.