Closed GoogleCodeExporter closed 9 years ago
I really don't think this problem is part of monoxna. More likely a graphics
driver
issue.
Have you tried the game in monoxna running windows?
Original comment by lav...@gmail.com
on 2 Oct 2009 at 5:34
Not yet...I haven't tried any mono at Windows at all. I need to boot windows on
laptop.
Original comment by gse...@gmail.com
on 2 Oct 2009 at 7:07
Do problems appear also with other applications using OpenGl ?
Original comment by timpam...@gmail.com
on 13 Oct 2009 at 6:48
Almost none... even tao.OpenGL aplications are working "ok" :S
I am not good enough at debuging, so I can't track to reall issue.
Btw, whoele bug report:
https://bugs.launchpad.net/ubuntu/+bug/450263
Original comment by gse...@gmail.com
on 14 Oct 2009 at 7:35
gsedej, You have to add Tao.DevIl.dll, Tao.OpenGL.dll, Tao.SDL.dll and their
configs
to your package fix it on my system using nvidia. I will test it with intel
soon.
Original comment by timpam...@gmail.com
on 14 Oct 2009 at 8:48
hey! I spent many hours trying to enable monoXNA on ATI ;) I tried many
combinations :)
I won't spending much time soon, since I rather work on audio part of monoXNA.
And I
have many things with study at the moment
Original comment by gse...@gmail.com
on 14 Oct 2009 at 8:57
Some bug then you found appear on Ubuntu 9.10 with intel. Seem not to be a bug
in ati
driver.
Original comment by timpam...@gmail.com
on 14 Oct 2009 at 9:31
Yes, it is general bug un ubuntu 9.10... not even on virtual box isn't working.
I do not know how to make bug report for this...
Original comment by gse...@gmail.com
on 14 Oct 2009 at 10:36
Have to be fixed somewhere else.
Original comment by timpam...@gmail.com
on 14 Oct 2009 at 12:24
Hi!
I just want to finish this thread.
PROBLEM is NPOT Textures
http://www.opengl.org/wiki/NPOT_Textures
It's hardware related bug. Windows (MS XNA or specificly directx) version has
workaround
Original comment by gse...@gmail.com
on 23 Dec 2009 at 1:15
Hello!
I am opening the issue again. Today I have been testing MonoXNA game on some
machines.
On my work machine with ATI radeon x300 (R300 series - RV360) it has same
problem. I
looks like whole R300 series has this bug. I done some testing on nVidia
GeForce
9500GT and works properly.
It's not NPOT problem, sice it runs on GeForce-s.
I will do some more test (need some other radeon to test, and some Intel
graphics
too)
Original comment by gse...@gmail.com
on 22 Mar 2010 at 3:37
I finally found out the problem! XNA uses "DXT texture compression"
(http://en.wikipedia.org/wiki/S3_Texture_Compression). Algorithm is patented
which means that open-source drivers are not allowed to implement it. This
practically means that MonoXNA can't be used on "pure" open-source systems.
(But there is possibility you can add support to your driver, but it might be
legal issue. Read more on: http://people.freedesktop.org/~cbrill/libtxc_dxtn/ )
Original comment by gse...@gmail.com
on 1 Mar 2011 at 12:04
Original issue reported on code.google.com by
gse...@gmail.com
on 1 Oct 2009 at 9:27