Open GoogleCodeExporter opened 9 years ago
Wouldn't it be better if we use OpenAL. I think Tao.SDL Audio doesn't support 3D
audio. Correct me if I'm wrong
Original comment by timpam...@gmail.com
on 11 Oct 2009 at 5:59
[deleted comment]
timpambor: I think OpenAL has porer support for C# (tao). I wasn't able to run
example
application. Anyway 3D won't be supported soon in mono.XNA.
I need some help:
- a way to create missing template classes (legal way)
- how to get audio out of .xnb file. Vlc doesn't play but says it's mp4a codec.
- wma (wma2 codec) licence? Am I allowed to just open it with some free codecs.
Original comment by gse...@gmail.com
on 11 Oct 2009 at 8:34
I wrote the headers for the content pipeline manually. There probably is
software out
there that can make the process easier.
The .xnb files uses XNA specific headers that must be reverse engineered
manually and
read using the ContentReader class.
WMA licensing shouldn't be any problem, but I might be mistaken. There exist
open
source codecs that support WMA so I'm guessing we can utilize them without any
issues.
Original comment by lav...@gmail.com
on 11 Oct 2009 at 10:40
Original issue reported on code.google.com by
gse...@gmail.com
on 11 Oct 2009 at 12:17