Open GoogleCodeExporter opened 9 years ago
Unity uses an HLSL-to-GLSL converter when cross-compiling for mobile platforms.
However, their converter is based on AMD's open-source converter (
http://sourceforge.net/projects/hlsl2glsl/ ). Might want to check it out before
you homebrew a solution.
Original comment by gurwinde...@gmail.com
on 30 Nov 2011 at 3:44
The file specs I created weren't real tough and I would eventually want to
start work on HLSL code/binary fx files (possibly using Unity's fork of
hlsl2glsl and MojoShader), but I needed to get the Effects system underway
first, which was where the bulk of my work went into.
Original comment by ali.scis...@gmail.com
on 30 Nov 2011 at 4:45
My effects system works pretty close to MS spec. I don't know if I should push
the changes with my own OpenGL effects spec, though, as it seems completely
arbitrary from XNA. I want to start work on getting HLSL effects converted over
eventually, as the system is already there.
Original comment by ali.scis...@gmail.com
on 15 Dec 2011 at 8:44
Original issue reported on code.google.com by
ali.scis...@gmail.com
on 29 Nov 2011 at 11:02