noodlecollie / nightfire-open

Open source Goldsrc-based mod replicating 007 Nightfire.
https://en.wikipedia.org/wiki/James_Bond_007:_Nightfire
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Contribute together? #67

Open click4dylan opened 2 months ago

click4dylan commented 2 months ago

How can I get in contact with you through discord or telegram? I'm also working on a reversal of Nightfire, with significant progress The repository is on my GitHub and is actively being developed. Would be really nice to participate together with more than one set of eyes. I've been at this game reversing it for the better part of my life and have many vital information to share.

noodlecollie commented 2 months ago

I remember seeing your name a lot back in the Nightfire days! I think we're working on slightly different projects, though - this isn't really a reversal of Nightfire per se, at least from the code point of view, but more of a mod/remake based off the HLSDK code. I'm trying to use the Nightfire assets to create a completely separate, open-source build designed the way I like it, so I don't really have all that much insight into the original game or engine past what the existing asset decompilation tools spit out. What specifically were you thinking of co-operating on?

click4dylan commented 1 month ago

I remember seeing your name a lot back in the Nightfire days! I think we're working on slightly different projects, though - this isn't really a reversal of Nightfire per se, at least from the code point of view, but more of a mod/remake based off the HLSDK code. I'm trying to use the Nightfire assets to create a completely separate, open-source build designed the way I like it, so I don't really have all that much insight into the original game or engine past what the existing asset decompilation tools spit out. What specifically were you thinking of co-operating on?

I am currently working on the nightfire BSP v42 compiler, a complete rebuild of the original compiler. it is located on my github. it currently does produce a (nonfunctional, but decompilable and viewable in gearcraft) bsp file (well, it did before it froze after i fixed a bug which triggered another bug XD). there are a few known bugs left to fix: it throws portal clipped away by node warning as well as trying to produce the final indice faces freezes in an infinite loop because something messes up in the face merging stage. it is also missing the water model generation and SnapVerts. if you want to try and help on that project, that would be great!

click4dylan commented 4 weeks ago

Finished the BSP v42 compiler and even fixed a few bugs with it's face splitting code. . Just need to rebuild VIS and RAD.

noodlecollie commented 6 days ago

As much as I admire your efforts, I don't think I have the free time to commit at the moment. In between a new job and lots of music-related stuff lately, I've not had any time at all to dedicate even to my own projects. I'll certainly follow your progress though!