Open cvilbrandt opened 1 year ago
I desired this feature to be included, but couldn't wait for an update. So, I took matters into my own hands and successfully added a loop facility to the audio player with the help of artificial intelligence. I am sharing this as a public service.
In the Vue component named "App" defined in the App.vue file, you'll need to add a new data property to keep track of the looping state. You can name it isLooping, and it should be a boolean value.
data() {
return {
// ... other data properties
isLooping: false,
};
}
Create a new method to toggle the looping state. This method will be called when the user clicks a button to enable or disable looping. To ensure clarity on whether the loop is active, I also wanted to change the color of the loop button when it is enabled. To change the color of the button, you can add a class to it based on the isLooping
property. For example, you can add a class like looping
when isLooping
is true
, and remove the class when isLooping
is false
.
methods: {
// ... other methods
toggleLooping() {
this.isLooping = !this.isLooping;
this.audio.loop = this.isLooping;
// Get a reference to the button element
const button = this.$refs.loopButton;
// Add or remove the 'looping' class based on the isLooping property
if (this.isLooping) {
button.classList.add('looping');
} else {
button.classList.remove('looping');
}
},
You'll need to add a button to the render function that generates the HTML structure of the audio player UI. This button will allow the user to enable or disable looping.
To add a button to the render function that generates the HTML structure of the audio player UI, you can modify the render function in the following way:
ref
attribute to the button element and set it to "loopButton"
. Here's an example of how the modified render function may look:
function render2(_ctx, _cache, $props, $setup, $data, $options) {
const _component_AudioCommentVue = resolveComponent("AudioCommentVue");
return openBlock(), createElementBlock("div", _hoisted_12, [
createBaseVNode("div", _hoisted_22, [
withDirectives(createBaseVNode("div", _hoisted_3, [
createBaseVNode("div", { class: "playpause", onClick: _cache[0] || (_cache[0] = (...args) => _ctx.togglePlay && _ctx.togglePlay(...args)), ref: "playpause" }, null, 512),
createBaseVNode("div", { class: "playpause seconds", onClick: _cache[1] || (_cache[1] = ($event) => _ctx.setPlayheadSecs(_ctx.currentTime + 5)), ref: "add5" }, " +5s ", 512),
createBaseVNode("div", { class: "playpause seconds", onClick: _cache[2] || (_cache[2] = ($event) => _ctx.setPlayheadSecs(_ctx.currentTime - 5)), ref: "min5" }, " -5s ", 512),
// Add your button element here
createBaseVNode("button", { ref: "loopButton", onClick: _cache[11] || (_cache[11] = ($event) => _ctx.toggleLooping()) }, "Toggle Looping")
], 512), [ [vShow, !_ctx.smallSize] ]),
// Rest of the code...
])
]);
}
In this example, a button element with the text "Toggle Looping" is added to the audio player UI. The onClick
event is bound to the toggleLooping
method, which you will need to define in the methods
section of the component. The toggleLooping
method should handle enabling or disabling looping based on the current state.
You can then define the styles for the looping
class in your CSS to change the color of the button. For example:
button.looping {
background-color: #3c6186 !important; /* Or any color you want */
}
When you make these changes, the loop feature will be added to your audio player.
Heya! I'd love to use this for background music in my TTRPG campaign, but I need to be able to loop a track. Please allow me to set a file to repeat!