Open finepointcgi opened 5 years ago
Thanks for your suggestion.
I am not sure if I misundertand it though...
Isn't what you are describing precisely what the following steps will allow you to achieve:
I'd love your confirmation or more detailled thoughts if you have something different.
If your script is similar to what's in this file, then we are talking about the same thing!
Otherwise, I would definitely like to have a look at your script if you are willing to share your tricks :)
Cheers mate!
Hey thanks for pinging me back. Im thinking something a bit different though im not sure if its in the scope of what your thinking. Im thinking something super simple this is how you transfer detail from one mesh to another using shrinkwrap. More or less what my script does is create a shrinkwrap modifier and sets the object parameter to the high poly that way the user can subdivide and move the details over. This is a video of some guy doing it. It doesnt save alot of time but it does save some for sculpters https://www.youtube.com/watch?v=MU7EQjauKNo
Sorry to some who might have seen comments passing by. That's me not knowing that replying to an e-mail would reply here too. Still some progress to do...
Indeed, I misunderstood you ;)
In short and considering this issue, I am keeping it open as this is a typical kind of feature that is really easy to implement, and can probably be useful to some people.
However, I am "keeping my distances" from the code for a little while right now, in order to make sure that the different project management systems I am trying to implement will indeed be useful and future-proof, and not just something I create for hype.
So yeah, I'll consider that one, just not yet ;)
Thanks for your suggestion - I did not know about it, not being a sculptor myself !
Something I think would be useful for sculpters is being able to "project" the details from the old mesh to the new one. Like how ZBrush when your done sculpting with sculptris you remesh it and project the details to the nicer mesh. Currently I have small script that does this for me but having it all in one place would really help sculpters in Blender.