Closed norgeotloic closed 5 years ago
As for meshlab scripts, add different BakeMyScan config files that can be used with python.
For instance:
blender -b -P bakemyscan.py -- -i model.obj -a albedo.png -s classic.bms
would remesh model.obj into a 5k model with 2048 textures, and export it to a .fbx file
blender -b -P bakemyscan.py -- -i model.obj -a albedo.png -s lods.bms
would remesh model.obj into a 10k model with 4096 textures, a 2k model with 2048 textures, and a 500 tris model with 512px textures, and export them all to .fbx files for unreal or unity, with appropriate names.
Closing this issue as this is a "big" feature, and is now taken into account in the github projects associated with BakeMyScan.
As for meshlab scripts, add different BakeMyScan config files that can be used with python.
For instance:
would remesh model.obj into a 5k model with 2048 textures, and export it to a .fbx file
would remesh model.obj into a 10k model with 4096 textures, a 2k model with 2048 textures, and a 500 tris model with 512px textures, and export them all to .fbx files for unreal or unity, with appropriate names.