Closed TIplur-ka closed 6 months ago
You should just be able to add it to the docker/mods
folder and it will get added to the container and SMAPI will pick it up.
Expanded Install Guide should provide the correct info. Make sure you have the required mods. The mod folder in this case would just be docker/mods
.
You should just be able to add it to the
docker/mods
folder and it will get added to the container and SMAPI will pick it up.
I tried, in general it just ignores most of the modifications, I also looked inside the container and did not see the mods I added there after installing them in the mods folder.
Expanded Install Guide should provide the correct info. Make sure you have the required mods. The mod folder in this case would just be
docker/mods
.
Well, I will try to study this case in more detail, in which case I will write down the full situation!
If not, add - ENABLE_<modfoldername>_MOD=${ENABLE_<modfoldername>_MOD-true}
for each mod in the docker-compose-<platform>.yml
. Ensure it is exactly as the folder name for correct parsing. I,e, if the folder name is StardewValleyExpanded the environmental variable would be - ENABLE_STARDEWVALLEYEXPANDED_MOD=${ENABLE_STARDEWVALLEYEXPANDED_MOD-true}
.
So in this case it would be:
#StardewValleyExpanded
- ENABLE_STARDEWVALLEYEXPANDED_MOD=${ENABLE_STARDEWVALLEYEXPANDED_MOD-true}
#ContentPatcher
- ENABLE_CONTENTPATCHER_MOD=${ENABLE_CONTENTPATCHER_MOD-true}
#FarmTypePatcher
- ENABLE_FARMTYPEPATCHER_MOD=${ENABLE_FARMTYPEPATCHER_MOD-true}
You should just be able to add it to the
docker/mods
folder and it will get added to the container and SMAPI will pick it up.
I understand that saving maps can also be pulled from valley_saves
?
I understand that saving maps can also be pulled from
valley_saves
?
Preexisting saves, yes. Like if you wanted to transfer a save, it would go in that directory.
If not, add
- ENABLE_<modfoldername>_MOD=${ENABLE_<modfoldername>_MOD-true}
for each mod in thedocker-compose-<platform>.yml
. Ensure it is exactly as the folder name for correct parsing. I,e, if the folder name is StardewValleyExpanded the environmental variable would be- ENABLE_STARDEWVALLEYEXPANDED_MOD=${ENABLE_STARDEWVALLEYEXPANDED_MOD-true}
.
Oooooookay, it worked. But it's still better to implement something like a Wiki. I understand that this is just a continuation and maintenance for the new version, but it would be more appropriate for you to make guides. In general, it worked, although earlier I tried to do everything according to the same example and it didn't work, maybe I was doing something wrong. I would also like to clarify that there may be errors in mods that use sounds and music, but I don't think this is critical.
Thanks!
Sounds only don't work via the VNC if I'm not mistaken. They should work fine via the game client. But I'll update the readme for custom mods at some point. Glad it worked.
Overall, I am very happy with this server, thank you very much. But I would like to understand in more detail how you can install your own mods? I just wanted to add support for Stardew Valley Expanded, but in the end I couldn't do anything, although I tried to add it following the example of other already pre-installed mods.
Is it possible to get a modding version or a more detailed guide on how to install any mods available for 1.6?