Hi, I don't know if this is a problem of this mod or there is some general problem with forge/neoforge (tried both), but it seems that somehow after first ever shooting the torch bow in the game, newly acquired items do not stack to the item of the same type.
As if there was some kind of split and after this first bow use, old and new items are two different entities.
Old items are also not selected by the engine when choosing an item to craft from the recipe book:
clicking the shovel select planks, but not sticks - if I put them there manually, I can create the shovel
these sticks cannot stack
Is this known and expected behavior or is it a bug?
My mod list is this:
balm-neoforge-1.20.4-9.0.5.jar
inventoryessentials-neoforge-1.20.4-10.
dynamiclights-1.20.4.1NF.jar
TorchBowMod-NeoForge-1.20.4-v1.1.0.jar
This happened in Forge as well, with the same mod list.
Hi, I don't know if this is a problem of this mod or there is some general problem with forge/neoforge (tried both), but it seems that somehow after first ever shooting the torch bow in the game, newly acquired items do not stack to the item of the same type.
As if there was some kind of split and after this first bow use, old and new items are two different entities.
Old items are also not selected by the engine when choosing an item to craft from the recipe book:
Is this known and expected behavior or is it a bug?
My mod list is this: balm-neoforge-1.20.4-9.0.5.jar inventoryessentials-neoforge-1.20.4-10. dynamiclights-1.20.4.1NF.jar TorchBowMod-NeoForge-1.20.4-v1.1.0.jar
This happened in Forge as well, with the same mod list.