Added by accident. Will be included in a separate repository containing compendiums customized for Noropia gaming groups. Examples:
Templates
Generic Templates
Templates to help maintain consistent features, rendering, visual & audio effects, and compatibility for new scenes, and provide examples for documentation (standards, map making, content authoring, lore authoring etc).
Landing page: Other dashboards (see below), links to wiki, server, schedule, useful macros, beyond source books for campaign, contact info, lore/required reading
Party dashboard: Displays party resources](https://github.com/davelens/fvtt-party-resources), player journals, party stash, player strongholds, character summaries (generate automatically), and trading macros. *Consider combining with campaign landing page)
Campaign progress dashboard (active/completed/failed quests, current location (from last session), session notes (list to each journal entry or wiki page)
Campaign statistics dashboard (distances travelled, time spent, monsters killed, loot obtained, loot sold, NPCs killed, custom stats added by DMs
Locations dashboard: Aggregate information for each important location (NPCs, merchant, points of interests, lore entries, maps, external info)
Prepared Locations
Scenes for specific locations with appropriate lighting, sounds, and tiles (for mechanisms, bridges, or static obstacles etc).
These scenes are ready for use during session preparation, campaign preparation (as the basis for a backlog of likely encounters, story locations like a dream sequence), or even during a current session (alongside additional generator tools for encounters, NPCs, points of interest, or ????).
Scenes preloaded with sounds, lighting, tiles (gate mechanisms, tree canopies), and other basic environment features
Customize sounds based on theme (possible examples could be "daytime", "nightime", "lit interior", "unlit interior", "foggy", "sunset", "dream", "mystical", "evil", and/or more specific based on known locale types like "demonic", "undead", "feywild/feytouched")
Customize lighting amount, color, style (i.e. pulsating, underwater, misty etc) based on theme (see above)
Customize ambient mobs (i.e. rabbits and deer in a happy normal forest, non-threatening astral mobs in an astral location etc) based on theme (see above)
Campsites (player, NPC, trader, enemy, ruined)
Strongholds (player, NPC, trader, enemy, ruined)
City exteriors (player, specific factions, generic enemy, ruined, burning etc.)
Customize base map & overhead map(s) based on theme (see above)
Added by accident. Will be included in a separate repository containing compendiums customized for Noropia gaming groups. Examples:
Templates
Generic Templates
Templates to help maintain consistent features, rendering, visual & audio effects, and compatibility for new scenes, and provide examples for documentation (standards, map making, content authoring, lore authoring etc).
Prepared Locations
Scenes for specific locations with appropriate lighting, sounds, and tiles (for mechanisms, bridges, or static obstacles etc).
These scenes are ready for use during session preparation, campaign preparation (as the basis for a backlog of likely encounters, story locations like a dream sequence), or even during a current session (alongside additional generator tools for encounters, NPCs, points of interest, or ????).
Scenes preloaded with sounds, lighting, tiles (gate mechanisms, tree canopies), and other basic environment features
Customize sounds based on theme (possible examples could be "daytime", "nightime", "lit interior", "unlit interior", "foggy", "sunset", "dream", "mystical", "evil", and/or more specific based on known locale types like "demonic", "undead", "feywild/feytouched")
Customize lighting amount, color, style (i.e. pulsating, underwater, misty etc) based on theme (see above)
Customize ambient mobs (i.e. rabbits and deer in a happy normal forest, non-threatening astral mobs in an astral location etc) based on theme (see above)
Campsites (player, NPC, trader, enemy, ruined)
Strongholds (player, NPC, trader, enemy, ruined)
City exteriors (player, specific factions, generic enemy, ruined, burning etc.)
Customize base map & overhead map(s) based on theme (see above)