evanw/esbuild (esbuild)
### [`v0.20.1`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0201)
[Compare Source](https://togithub.com/evanw/esbuild/compare/v0.20.0...v0.20.1)
- Fix a bug with the CSS nesting transform ([#3648](https://togithub.com/evanw/esbuild/issues/3648))
This release fixes a bug with the CSS nesting transform for older browsers where the generated CSS could be incorrect if a selector list contained a pseudo element followed by another selector. The bug was caused by incorrectly mutating the parent rule's selector list when filtering out pseudo elements for the child rules:
```css
/* Original code */
.foo {
&:after,
& .bar {
color: red;
}
}
/* Old output (with --supported:nesting=false) */
.foo .bar,
.foo .bar {
color: red;
}
/* New output (with --supported:nesting=false) */
.foo:after,
.foo .bar {
color: red;
}
```
- Constant folding for JavaScript inequality operators ([#3645](https://togithub.com/evanw/esbuild/issues/3645))
This release introduces constant folding for the `< > <= >=` operators. The minifier will now replace these operators with `true` or `false` when both sides are compile-time numeric or string constants:
```js
// Original code
console.log(1 < 2, '🍕' > '🧀')
// Old output (with --minify)
console.log(1<2,"🍕">"🧀");
// New output (with --minify)
console.log(!0,!1);
```
- Better handling of `__proto__` edge cases ([#3651](https://togithub.com/evanw/esbuild/pull/3651))
JavaScript object literal syntax contains a special case where a non-computed property with a key of `__proto__` sets the prototype of the object. This does not apply to computed properties or to properties that use the shorthand property syntax introduced in ES6. Previously esbuild didn't correctly preserve the "sets the prototype" status of properties inside an object literal, meaning a property that sets the prototype could accidentally be transformed into one that doesn't and vice versa. This has now been fixed:
```js
// Original code
function foo(__proto__) {
return { __proto__: __proto__ } // Note: sets the prototype
}
function bar(__proto__, proto) {
{
let __proto__ = proto
return { __proto__ } // Note: doesn't set the prototype
}
}
// Old output
function foo(__proto__) {
return { __proto__ }; // Note: no longer sets the prototype (WRONG)
}
function bar(__proto__, proto) {
{
let __proto__2 = proto;
return { __proto__: __proto__2 }; // Note: now sets the prototype (WRONG)
}
}
// New output
function foo(__proto__) {
return { __proto__: __proto__ }; // Note: sets the prototype (correct)
}
function bar(__proto__, proto) {
{
let __proto__2 = proto;
return { ["__proto__"]: __proto__2 }; // Note: doesn't set the prototype (correct)
}
}
```
- Fix cross-platform non-determinism with CSS color space transformations ([#3650](https://togithub.com/evanw/esbuild/issues/3650))
The Go compiler takes advantage of "fused multiply and add" (FMA) instructions on certain processors which do the operation `x*y + z` without intermediate rounding. This causes esbuild's CSS color space math to differ on different processors (currently `ppc64le` and `s390x`), which breaks esbuild's guarantee of deterministic output. To avoid this, esbuild's color space math now inserts a `float64()` cast around every single math operation. This tells the Go compiler not to use the FMA optimization.
- Fix a crash when resolving a path from a directory that doesn't exist ([#3634](https://togithub.com/evanw/esbuild/issues/3634))
This release fixes a regression where esbuild could crash when resolving an absolute path if the source directory for the path resolution operation doesn't exist. While this situation doesn't normally come up, it could come up when running esbuild concurrently with another operation that mutates the file system as esbuild is doing a build (such as using `git` to switch branches). The underlying problem was a regression that was introduced in version 0.18.0.
### [`v0.20.0`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0200)
[Compare Source](https://togithub.com/evanw/esbuild/compare/v0.19.12...v0.20.0)
**This release deliberately contains backwards-incompatible changes.** To avoid automatically picking up releases like this, you should either be pinning the exact version of `esbuild` in your `package.json` file (recommended) or be using a version range syntax that only accepts patch upgrades such as `^0.19.0` or `~0.19.0`. See npm's documentation about [semver](https://docs.npmjs.com/cli/v6/using-npm/semver/) for more information.
This time there is only one breaking change, and it only matters for people using Deno. Deno tests that use esbuild will now fail unless you make the change described below.
- Work around API deprecations in Deno 1.40.x ([#3609](https://togithub.com/evanw/esbuild/issues/3609), [#3611](https://togithub.com/evanw/esbuild/pull/3611))
[Deno 1.40.0](https://deno.com/blog/v1.40) was just released and introduced run-time warnings about certain APIs that esbuild uses. With this release, esbuild will work around these run-time warnings by using newer APIs if they are present and falling back to the original APIs otherwise. This should avoid the warnings without breaking compatibility with older versions of Deno.
Unfortunately, doing this introduces a breaking change. The newer child process APIs lack a way to synchronously terminate esbuild's child process, so calling `esbuild.stop()` from within a Deno test is no longer sufficient to prevent Deno from failing a test that uses esbuild's API (Deno fails tests that create a child process without killing it before the test ends). To work around this, esbuild's `stop()` function has been changed to return a promise, and you now have to change `esbuild.stop()` to `await esbuild.stop()` in all of your Deno tests.
- Reorder implicit file extensions within `node_modules` ([#3341](https://togithub.com/evanw/esbuild/issues/3341), [#3608](https://togithub.com/evanw/esbuild/issues/3608))
In [version 0.18.0](https://togithub.com/evanw/esbuild/releases/v0.18.0), esbuild changed the behavior of implicit file extensions within `node_modules` directories (i.e. in published packages) to prefer `.js` over `.ts` even when the `--resolve-extensions=` order prefers `.ts` over `.js` (which it does by default). However, doing that also accidentally made esbuild prefer `.css` over `.ts`, which caused problems for people that published packages containing both TypeScript and CSS in files with the same name.
With this release, esbuild will reorder TypeScript file extensions immediately after the last JavaScript file extensions in the implicit file extension order instead of putting them at the end of the order. Specifically the default implicit file extension order is `.tsx,.ts,.jsx,.js,.css,.json` which used to become `.jsx,.js,.css,.json,.tsx,.ts` in `node_modules` directories. With this release it will now become `.jsx,.js,.tsx,.ts,.css,.json` instead.
Why even rewrite the implicit file extension order at all? One reason is because the `.js` file is more likely to behave correctly than the `.ts` file. The behavior of the `.ts` file may depend on `tsconfig.json` and the `tsconfig.json` file may not even be published, or may use `extends` to refer to a base `tsconfig.json` file that wasn't published. People can get into this situation when they forget to add all `.ts` files to their `.npmignore` file before publishing to npm. Picking `.js` over `.ts` helps make it more likely that resulting bundle will behave correctly.
Configuration
📅 Schedule: Branch creation - "before 4am on Monday" (UTC), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
[ ] If you want to rebase/retry this PR, check this box
This PR has been generated by Mend Renovate. View repository job log here.
This PR contains the following updates:
^0.19.12
->^0.20.0
Release Notes
evanw/esbuild (esbuild)
### [`v0.20.1`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0201) [Compare Source](https://togithub.com/evanw/esbuild/compare/v0.20.0...v0.20.1) - Fix a bug with the CSS nesting transform ([#3648](https://togithub.com/evanw/esbuild/issues/3648)) This release fixes a bug with the CSS nesting transform for older browsers where the generated CSS could be incorrect if a selector list contained a pseudo element followed by another selector. The bug was caused by incorrectly mutating the parent rule's selector list when filtering out pseudo elements for the child rules: ```css /* Original code */ .foo { &:after, & .bar { color: red; } } /* Old output (with --supported:nesting=false) */ .foo .bar, .foo .bar { color: red; } /* New output (with --supported:nesting=false) */ .foo:after, .foo .bar { color: red; } ``` - Constant folding for JavaScript inequality operators ([#3645](https://togithub.com/evanw/esbuild/issues/3645)) This release introduces constant folding for the `< > <= >=` operators. The minifier will now replace these operators with `true` or `false` when both sides are compile-time numeric or string constants: ```js // Original code console.log(1 < 2, '🍕' > '🧀') // Old output (with --minify) console.log(1<2,"🍕">"🧀"); // New output (with --minify) console.log(!0,!1); ``` - Better handling of `__proto__` edge cases ([#3651](https://togithub.com/evanw/esbuild/pull/3651)) JavaScript object literal syntax contains a special case where a non-computed property with a key of `__proto__` sets the prototype of the object. This does not apply to computed properties or to properties that use the shorthand property syntax introduced in ES6. Previously esbuild didn't correctly preserve the "sets the prototype" status of properties inside an object literal, meaning a property that sets the prototype could accidentally be transformed into one that doesn't and vice versa. This has now been fixed: ```js // Original code function foo(__proto__) { return { __proto__: __proto__ } // Note: sets the prototype } function bar(__proto__, proto) { { let __proto__ = proto return { __proto__ } // Note: doesn't set the prototype } } // Old output function foo(__proto__) { return { __proto__ }; // Note: no longer sets the prototype (WRONG) } function bar(__proto__, proto) { { let __proto__2 = proto; return { __proto__: __proto__2 }; // Note: now sets the prototype (WRONG) } } // New output function foo(__proto__) { return { __proto__: __proto__ }; // Note: sets the prototype (correct) } function bar(__proto__, proto) { { let __proto__2 = proto; return { ["__proto__"]: __proto__2 }; // Note: doesn't set the prototype (correct) } } ``` - Fix cross-platform non-determinism with CSS color space transformations ([#3650](https://togithub.com/evanw/esbuild/issues/3650)) The Go compiler takes advantage of "fused multiply and add" (FMA) instructions on certain processors which do the operation `x*y + z` without intermediate rounding. This causes esbuild's CSS color space math to differ on different processors (currently `ppc64le` and `s390x`), which breaks esbuild's guarantee of deterministic output. To avoid this, esbuild's color space math now inserts a `float64()` cast around every single math operation. This tells the Go compiler not to use the FMA optimization. - Fix a crash when resolving a path from a directory that doesn't exist ([#3634](https://togithub.com/evanw/esbuild/issues/3634)) This release fixes a regression where esbuild could crash when resolving an absolute path if the source directory for the path resolution operation doesn't exist. While this situation doesn't normally come up, it could come up when running esbuild concurrently with another operation that mutates the file system as esbuild is doing a build (such as using `git` to switch branches). The underlying problem was a regression that was introduced in version 0.18.0. ### [`v0.20.0`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#0200) [Compare Source](https://togithub.com/evanw/esbuild/compare/v0.19.12...v0.20.0) **This release deliberately contains backwards-incompatible changes.** To avoid automatically picking up releases like this, you should either be pinning the exact version of `esbuild` in your `package.json` file (recommended) or be using a version range syntax that only accepts patch upgrades such as `^0.19.0` or `~0.19.0`. See npm's documentation about [semver](https://docs.npmjs.com/cli/v6/using-npm/semver/) for more information. This time there is only one breaking change, and it only matters for people using Deno. Deno tests that use esbuild will now fail unless you make the change described below. - Work around API deprecations in Deno 1.40.x ([#3609](https://togithub.com/evanw/esbuild/issues/3609), [#3611](https://togithub.com/evanw/esbuild/pull/3611)) [Deno 1.40.0](https://deno.com/blog/v1.40) was just released and introduced run-time warnings about certain APIs that esbuild uses. With this release, esbuild will work around these run-time warnings by using newer APIs if they are present and falling back to the original APIs otherwise. This should avoid the warnings without breaking compatibility with older versions of Deno. Unfortunately, doing this introduces a breaking change. The newer child process APIs lack a way to synchronously terminate esbuild's child process, so calling `esbuild.stop()` from within a Deno test is no longer sufficient to prevent Deno from failing a test that uses esbuild's API (Deno fails tests that create a child process without killing it before the test ends). To work around this, esbuild's `stop()` function has been changed to return a promise, and you now have to change `esbuild.stop()` to `await esbuild.stop()` in all of your Deno tests. - Reorder implicit file extensions within `node_modules` ([#3341](https://togithub.com/evanw/esbuild/issues/3341), [#3608](https://togithub.com/evanw/esbuild/issues/3608)) In [version 0.18.0](https://togithub.com/evanw/esbuild/releases/v0.18.0), esbuild changed the behavior of implicit file extensions within `node_modules` directories (i.e. in published packages) to prefer `.js` over `.ts` even when the `--resolve-extensions=` order prefers `.ts` over `.js` (which it does by default). However, doing that also accidentally made esbuild prefer `.css` over `.ts`, which caused problems for people that published packages containing both TypeScript and CSS in files with the same name. With this release, esbuild will reorder TypeScript file extensions immediately after the last JavaScript file extensions in the implicit file extension order instead of putting them at the end of the order. Specifically the default implicit file extension order is `.tsx,.ts,.jsx,.js,.css,.json` which used to become `.jsx,.js,.css,.json,.tsx,.ts` in `node_modules` directories. With this release it will now become `.jsx,.js,.tsx,.ts,.css,.json` instead. Why even rewrite the implicit file extension order at all? One reason is because the `.js` file is more likely to behave correctly than the `.ts` file. The behavior of the `.ts` file may depend on `tsconfig.json` and the `tsconfig.json` file may not even be published, or may use `extends` to refer to a base `tsconfig.json` file that wasn't published. People can get into this situation when they forget to add all `.ts` files to their `.npmignore` file before publishing to npm. Picking `.js` over `.ts` helps make it more likely that resulting bundle will behave correctly.Configuration
📅 Schedule: Branch creation - "before 4am on Monday" (UTC), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
This PR has been generated by Mend Renovate. View repository job log here.