Closed enzyme69 closed 7 years ago
no need cutting. it is lowpoly models but simulated in GH with two plugins - first finds internal and external lines convex and inner (mount and how this calls) and second plugin is phisics simulation.
i cannot imagin what to start here, complicated some. But whanted long time
I remember folding case where every polygon bits have Bones or Joints. Maybe Add-On or Blender.
the video shows softimage ICE, which has the ability to convert polygons to NURBS surfaces. This also allows the surfaces to be folded with a radius. Blender is at a distinct disadvantage in this area. If someone really wanted it they would simulate it with bisect and transforms and edge bevels, but it would result in polygons.
totally a job for a dedicated Add-on or special node group.
i'll close this issue, not because it's not interesting (it is), but because there's only limited energy and hours in a day.
Just wondering if this kind of paper bending is something that's interesting to do using Sverchok? http://schnellhammer.net/blog/2011/06/skoda-paperworld/
We could probably use "Bisect" or something similar to make the cutting and then the bending.