Closed ranska closed 4 years ago
Blender has Delaunay in 2D only. For 3D, scipy will be needed (so it is possible in sverchok-extra).
Adapted from your link...
"""
in vertices_in v
in alpha_in s
out vertices_out v
out edges_out s
out faces_out s
"""
from scipy.spatial import Delaunay
import numpy as np
from collections import defaultdict
from sverchok.data_structure import zip_long_repeat
def alpha_shape_3D(pos, alpha):
"""
Compute the alpha shape (concave hull) of a set of 3D points.
Parameters:
pos - np.array of shape (n,3) points.
alpha - alpha value.
return
outer surface vertex indices, edge indices, and triangle indices
"""
tetra = Delaunay(pos)
# Find radius of the circumsphere.
# By definition, radius of the sphere fitting inside the tetrahedral needs
# to be smaller than alpha value
# http://mathworld.wolfram.com/Circumsphere.html
tetrapos = np.take(pos,tetra.vertices,axis=0)
normsq = np.sum(tetrapos**2,axis=2)[:,:,None]
ones = np.ones((tetrapos.shape[0],tetrapos.shape[1],1))
a = np.linalg.det(np.concatenate((tetrapos,ones),axis=2))
Dx = np.linalg.det(np.concatenate((normsq,tetrapos[:,:,[1,2]],ones),axis=2))
Dy = -np.linalg.det(np.concatenate((normsq,tetrapos[:,:,[0,2]],ones),axis=2))
Dz = np.linalg.det(np.concatenate((normsq,tetrapos[:,:,[0,1]],ones),axis=2))
c = np.linalg.det(np.concatenate((normsq,tetrapos),axis=2))
r = np.sqrt(Dx**2+Dy**2+Dz**2-4*a*c)/(2*np.abs(a))
# Find tetrahedrals
tetras = tetra.simplices[r<alpha,:]
# triangles
TriComb = np.array([(0, 1, 2), (0, 1, 3), (0, 2, 3), (1, 2, 3)])
Triangles = tetras[:,TriComb].reshape(-1,3)
Triangles = np.sort(Triangles,axis=1)
# Remove triangles that occurs twice, because they are within shapes
TrianglesDict = defaultdict(int)
for tri in Triangles:TrianglesDict[tuple(tri)] += 1
Triangles=np.array([tri for tri in TrianglesDict if TrianglesDict[tri] ==1])
#edges
EdgeComb=np.array([(0, 1), (0, 2), (1, 2)])
Edges=Triangles[:,EdgeComb].reshape(-1,2)
Edges=np.sort(Edges,axis=1)
Edges=np.unique(Edges,axis=0)
Vertices = np.unique(Edges)
return Vertices,Edges,Triangles
vertices_out = []
edges_out = []
faces_out = []
for vertices, alpha in zip_long_repeat(vertices_in, alpha_in):
if isinstance(alpha, (list, tuple)):
alpha = alpha[0]
_, new_edges, new_faces = alpha_shape_3D(vertices, alpha)
#print(new_vertices)
new_vertices = vertices
vertices_out.append(new_vertices)
edges_out.append(new_edges.tolist())
faces_out.append(new_faces.tolist())
API documentation delaunay triangulation 2d: https://docs.blender.org/api/current/mathutils.geometry.html#mathutils.geometry.delaunay_2d_cdt
And example of usage: https://github.com/nortikin/sverchok/blob/385d5c4ab1547c1f595daef3cc3f5841c5d3517f/nodes/modifier_make/delaunay_2d_cdt.py#L24-L46
But if you intend to solve the problem in 3D space then yes it will be easy to do in sverchok-extra
addon as Portnov suggesting.
Woooo! Just go outside for a little walk and you already made it !! You're amazing. Bravo !
@Durman 3D version is very good for creat manifold object from cloud of vertices. 2D version can be usefull for create outlines edges of surface and then make a volum like extrusion of surface.
i assume this is resolved. reopen if not :)
Problem statement
It will be nice if sverchok have the possibility to create the "concav hull" of a group of vertices.
Expected result
For example by using the Alpha shape algorithm The node can have on input:
Actual result
So far I have search some all ready made version in python to see if there is something that we can use, or easily port, to sverchok with a minimum of dependency. Here is what I have found so far.
on pypi using delaunay with ggal a good blog post
using knn with cython with c cpp python wrapper
Has said by @randum in blenderartists Blender have delaunay already made.
What do you think about?