nosas / OmniToon

[WIP] ToonTown AI - Python Plays ToonTown
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Implement `force_miss()` for Entity's `do_attack()` #60

Closed nosas closed 3 years ago

nosas commented 3 years ago

Scenarios of force_miss being True:

  1. Toon uses Lure on an already lured Cog (This could be an issue when in a Multi-Cog battle)
  2. Toon uses Drop on a lured Cog

The following scenario will have force_miss == True, but it's a valid scenario and force_miss should be False.

nosas commented 3 years ago

Closed in #62