Open yaboi-mark opened 1 year ago
There isn't an obvious way to handle this correctly; weapon classes that actually fire bullets specify the parameters as part of their weapon script (the scripts/*.ctx
files, not the schema), and attributes only scale an existing, non-zero number of bullets.
(The Grenade Launcher does work as it's configured to fire one bullet.)
whenever i set a rocket launcher to shoot bullets via override projectile type ("override projectile type" "1"), the rocket launcher proceeds to not shoot anything at all.