Closed PonyPhreak closed 11 months ago
"Set DamageType Ignite" will cause pyros to visibly burn, for the full duration, and will allow "vs burning" effects to proc (eg minicrit vs burning player, damage bonus vs burning). the afterburn itself deals no damage.
"Set DamageType Ignite"
minicrit vs burning player
damage bonus vs burning
https://github.com/nosoop/SM-TFAttributeSupport/assets/35093438/604ceb2c-ad34-442d-bd9f-c6d83d200074
This demonstration uses a CWX Shotgun that has 2 important attributes on it
"Set DamageType Ignite" "5" "damage bonus vs burning" "1.75"
"Set DamageType Ignite" "5"
"damage bonus vs burning" "1.75"
The second shot hitting for ~90, instead of ~50, shows the bonus damage is being applied due to burning- As does the Axtinguisher's minicrit.
Attached is a build based on the ignite-fix-test branch; please test it for regressions in behavior and let me know if it resolves the issue.
ignite-fix-test.zip
So far, so good. everything appears to be working perfectly fine.
"Set DamageType Ignite"
will cause pyros to visibly burn, for the full duration, and will allow "vs burning" effects to proc (egminicrit vs burning player
,damage bonus vs burning
). the afterburn itself deals no damage.https://github.com/nosoop/SM-TFAttributeSupport/assets/35093438/604ceb2c-ad34-442d-bd9f-c6d83d200074
This demonstration uses a CWX Shotgun that has 2 important attributes on it
"Set DamageType Ignite" "5"
"damage bonus vs burning" "1.75"
The second shot hitting for ~90, instead of ~50, shows the bonus damage is being applied due to burning- As does the Axtinguisher's minicrit.