Open kingofings opened 2 years ago
From what I can tell, most of the performance impact happens in DHookEntity
(when the entity gets created, certain functions get hooked).
Not much I can do without changes to DHooks to support global hooks (which should also benefit a lot of code that hooks every entity), or a rearchitecture of the plugin to detour every implementation of a virtual function.
There's probably some opportunities for optimization in DHooks as well, without global hook support.
012d64f0c5028177e8bbba8279741e3355926b5b changes the HasEntProp
lookup to only be performed on weapons, which should alleviate performance issues specific to this plugin.
I have mentioned this here nosoop/SM-TFCustAttr#9
To make it easier to keep track of I am opening this issue here.
The increase of cpu usage is basically the same as the core plugin from the issue above. Having the plugin loaded adds a noticeable amount of delay when you select a class which can (if done by multiple players) cause the server to rubberband for everyone.
As mentioned in the other repo this performance hit could see potential abuse.