Starting to get a few more weapon attributes that do cooldowns on disable, so I think having a unified attribute / API to handle the weapon switching, notifications, and HUD text would be nice to have.
Something like TF2CustAttrDisableItem(int weapon, float duration) function and an item disabled progress text attribute, probably.
Starting to get a few more weapon attributes that do cooldowns on disable, so I think having a unified attribute / API to handle the weapon switching, notifications, and HUD text would be nice to have.
Something like
TF2CustAttrDisableItem(int weapon, float duration)
function and anitem disabled progress text
attribute, probably.