Now, bulletrs is building with giantest build.rs ever, and as for me, it works pretty well.
Here are details about that build.rs idea: https://github.com/not-fl3/bulletrs/issues/1#issuecomment-335007319
But there is a problem - Windows opengl bindings requires additional system dependencies, so its not possible to go that way for the visualizer.
On MacOs I think things should be much easier and maybe copy build_linux.rs to build_macos.rs and fix compilation error will do the job. Cant test it without a mac.
Now, bulletrs is building with giantest build.rs ever, and as for me, it works pretty well. Here are details about that build.rs idea: https://github.com/not-fl3/bulletrs/issues/1#issuecomment-335007319 But there is a problem - Windows opengl bindings requires additional system dependencies, so its not possible to go that way for the visualizer. On MacOs I think things should be much easier and maybe copy build_linux.rs to build_macos.rs and fix compilation error will do the job. Cant test it without a mac.