Open not-fl3 opened 4 years ago
I just ran into this as well, would certainly be nice to clean up eventually :D
Just ran into this issue as well, still trying to figure out how to draw correctly to a render target.
welp, for now i'm using this as a workaround: which, of course, breaks camera.screen_to_world
set_default_camera and actual default camera are different. How to test: draw stuff without any
set_whatever_camera
calls and than addset_default_camera
on top. The results should be the samemake it clear how to create
Camera2D
with exactly the same params asset_default_camera
. Maybe just add the params of that Camera2D to docs ofset_default_camera