I'm porting some parts of contrast_renderer to miniquad/macroquad and it uses output in GL_TRIANGLE_STRIP format
I can maybe change format to GL_TRIANGLES later but for now I think this is the small change that won't break anything
And Metal and WebGL have it too
I'm porting some parts of contrast_renderer to miniquad/macroquad and it uses output in GL_TRIANGLE_STRIP format I can maybe change format to GL_TRIANGLES later but for now I think this is the small change that won't break anything And Metal and WebGL have it too