notaz / pcsx_rearmed

ARM optimized PCSX fork
GNU General Public License v2.0
403 stars 212 forks source link

Some Minor Graphic issues on the Neon Gpu #30

Closed mckimiaklopa closed 1 year ago

mckimiaklopa commented 10 years ago

Some issues with the default settings using the neon gpu

1.)Threads of fate has some weird polygon syndrome(play a new game using the girl)

2.)The battle transition in Final fantasy VIII is not rendered corretcly while the battle swirl in Final Fantasy VII is very inaccurate

3.)ON a battle in Final fantasy VII,every time a.a characyer or enemy attacks, b.The number indicating the damage or incured or the hp recovered is shown,

the dithering in the background disappears.This does not certainly happen on a psx console

4.)This one is not really an issue but is a request

Dithering is missing on scenes with pre-rendered backgrounds(I noticed it in Final fantasy IX on the prima vista crash site but is still found on other games) and on FMVs.On a real psx,there is dithering on the said scenes

notaz commented 10 years ago

Are you using double resolution with speed hack on? Speedhack does things wrong because it skips render to texture.

mckimiaklopa commented 10 years ago

nope,just like i what i have posted,i am on the default settings. The battle transitions are hard to emulate (not even emulated on other emus)

about problem no. 3,the same problem is seen on pc emus using the gdsx plugin but on mednafen,it definitely does not happen

ignore no.4 for now

mckimiaklopa commented 10 years ago

Hey,i hope you don't feel annoyed.I just want to remind you that pcsx-rearmed still has a bunch of glitches that happen even though one uses the default settings.It includes graphical bugs and sound inaccuracies.

notaz commented 1 year ago

I think these issues should be fixed by now. Feel free to reopen if not.