There seems to be a recent regression which has broken CDDA when played from a CHD image. Audio behaves as if it's playing (e.g. the BIOS CD player correctly detects track lengths), but the sound is not audible. The issue was not occurring in c4b8cca from ~2 weeks ago.
Step-by-step reproduction and logs
Convert any title which uses CDDA to CHD
Pac-Man World (USA) (Demo) from Redump is a good test case, with a CDDA title screen theme
Run that game in pcsx-reARMed
Reach an area where CDDA is intended to play
Crickets
Log
I don't see anything particularly useful in the log other than that it does correctly identify the CDDA tracks:
This is not directly related to #327, another CDDA issue. In that issue, I was using a cue+wav image, which played back without issue on the same commit of pcsx-reARMed.
PCSX-ReARMed Version
r23l 2636d7c
Your device
PC
Operating System of your device
Windows
CPU architecture
x86-64 (64bit Intel, AMD, etc.)
Issue description
There seems to be a recent regression which has broken CDDA when played from a CHD image. Audio behaves as if it's playing (e.g. the BIOS CD player correctly detects track lengths), but the sound is not audible. The issue was not occurring in c4b8cca from ~2 weeks ago.
Step-by-step reproduction and logs
Pac-Man World (USA) (Demo)
from Redump is a good test case, with a CDDA title screen themeLog
I don't see anything particularly useful in the log other than that it does correctly identify the CDDA tracks:
pacman-silent.log
Additional notes
This is not directly related to #327, another CDDA issue. In that issue, I was using a
cue
+wav
image, which played back without issue on the same commit of pcsx-reARMed.