Closed robson-alcantara closed 8 years ago
It has been many years since I worked on it, I don't remember anything and can't help you, sorry.
32X will be too slow on PSP anyway, is there any point doing it?
Maybe yes, maybe not. The optimization can wait. Look this: https://www.youtube.com/watch?v=p_rTCy2Rb88
I sold, the line:
PicoDrawSetOutBuf((unsigned short *)VRAM_CACHED_STUFF + 8, 512 );
was missing in emu.c
Dear, I made a PicoDrive port for the PSP , but the 32X layer is not being displayed (as if the PicoDraw32xLayer function not to take effect) . Any suggestions?