Open notchris opened 4 years ago
FAUX CLASSIC
GREEN HILLS
TIGERS WOOD
LLAMAS BREAD
PINBALL WIZARD
SAND CASTLE
TEMPLE RUN
PANDUMBIC
TORNADO ALLEY
JUMP THE SHARK
SHIPS AHOY
KRAKEN HEADS
*DRAGONS LAIR
*MAGNET
*POCKETS OF AIR
Uniform obstacle shapes testing
castle arch obstacle shape test
Decision Obstacle Concept
Tunnels and tracks
We also have this kenneys resource.
Using Kenneys straight unit as a thing of measurement for now I can create a whole bunch of classic shaped obstacles.
Sand bunkers
water traps
Mini golf Obstacles Classic Set 001
Osx can read the file native. preview without colours
layout 001
exercise for clarity
Next Version
improve flower combinations
improve star combinations
add rails to ramps
discuss style aesthetic to shader pipeline
Mini golf Obstacles Classic Set 002
Sandtrap unit concept
I can derive a water trap as well if that works out.
Mini golf Obstacles Classic Set 003
Ring Cones : Array of Cones forming a pattern of obstacles.
Mini golf Obstacles Classic Set 004
Observations
Mini golf Obstacles Classic Set 006
Mini golf Obstacles Classic Set 007
Better grass Blades
convex test unit
loop de loop test
Physics Swinging Obstacle
TOOBS!
Classic Archways
above ground secure sided pool
tentacles as the moving obstacles
Joint / Limb Test Tentacles TODO
Mini golf Obstacles Classic Set 008
Overlapping Holes or bridges that span over others.
Side issue or Advanced Feature https://github.com/notchris/mini-golf-3d/issues/31
Example layouts Courses and holes A Course with 5 holes
A course with 16 holes and with strict layout consistency can still produce an interesting game but loses some fun in the translation.
Save for a more strict version of the game for a more moderate or classic classic mode.
Height and Barriers
Height and Barriers Testing
Isometric
Top Down
Template course design concepts
Obstacle Language Design Concepts
Light green blocks denote players shot position courses in this map.
Unlit is best to comprehend the silhouette
There should be a number of 'worlds' or 'courses', with 12 holes in each. The environments (and obstacles) should change based on the world. The default configuration is a sky shader.
Example: