Within this class start with clouds and then onto more weather events
Create a variable for windSpeed
Create a variable for windDirection
Create a variable for windShiftTime
Create a variable for windShiftAmount
I guess all floats but you decide.
During the live game the wind will change direction.
Timer Chronos function and vars
The shift time is a timer that times up or down and changes the shift amount randomly positive or negative
Assets 3D
Use Cylinders as primitives or use clouds mesh below
Create cloud positions using noise placement
Animate clouds by popping position around camera view
Clouds show to the player the wind speed and direction.
Clouds 3d act as indicators to the player
A cloud shadow will be a very nice aesthetic in this kind of game.
GUI
Show to player the Wind Speed in number format
Show to player the Wind Direction in compass letter format
Show to player the Wind ShiftTimer time
Show to player the Wind Amount
-Hide these last two later after debug is complete.
Code
Within this class start with clouds and then onto more weather events
I guess all floats but you decide.
During the live game the wind will change direction.
Timer Chronos function and vars
The shift time is a timer that times up or down and changes the shift amount randomly positive or negative
Assets 3D
Use Cylinders as primitives or use clouds mesh below
Create cloud positions using noise placement Animate clouds by popping position around camera view Clouds show to the player the wind speed and direction. Clouds 3d act as indicators to the player
A cloud shadow will be a very nice aesthetic in this kind of game.
GUI
Show to player the Wind Speed in number format
Show to player the Wind Direction in compass letter format
Show to player the Wind ShiftTimer time
Show to player the Wind Amount
-Hide these last two later after debug is complete.