Open circuitbone opened 4 years ago
This is in progress :)
Initial convex deconstruction test:
Physics model testing results:
Name | Collision | Accuracy | Comments |
---|---|---|---|
bump_bridge_no_handrails.obj | Yes | 100% | |
bump_bridge_handrails.obj | Yes | 80% | Railings do not collide |
bush_1.obj | Yes | 50% | Odd overlap / tunneling |
cog_3.obj | Yes | 60% | Odd overlap - could be mesh scale issue |
Update: Implemented a separate renderer for physics bodies vs their mesh representation. This will help use debug the collision areas of loaded .obj files into CANNON. Green wireframes: Physics bodies
Update 2: Collisions now work if the child mesh of an object is passed to CANNON. Previously I would feed in the whole .obj. This produced very precise physics results.
I got caught in the middle of the shape, no biggie in the test case.
Feature wishlist for testing.
Model check
Testing | object.obj | Yes | 100% | |
---|---|---|---|---|
Tested Inspect ( modeller ) | bush_1.obj | Yes | 50% | Odd overlap / tunneling |
Tested Inspect ( modeller ) | cog_3.obj | Yes | 60% | Odd overlap - could be mesh scale issue |
cog3 visual component inspection
bush_1 visual component inspection
Rotating the flower objects in this test will help determine how the engines will feel.
sandbox location test
https://notchris.net/noteditor/test/