notgiven688 / jitterphysics

A cross-platform, realtime physics engine for all .NET apps.
MIT License
386 stars 87 forks source link

deterministic? #9

Closed GoogleCodeExporter closed 3 years ago

GoogleCodeExporter commented 8 years ago
Hi,

Just wondering if this physics engine is deterministic, at least on same 
platform???

Thanks!

Original issue reported on code.google.com by atm...@gmail.com on 27 Mar 2015 at 3:46

dtandersen commented 6 years ago

I don't think so, it uses floats. Checking out https://github.com/sam-vdp/bepuphysics1int.

notgiven688 commented 3 years ago

@dtandersen is correct. It should be kind of deterministic on your system if you disable multithreading.