Open Ghost-dot98 opened 1 year ago
This is not really and issue its just question
preupdate is called before the entity animstate is updated postupdate is called after the entity animstate is updated
I have no idea how you need to setup playbackrates for resolver, you can get the movement layer playbackrate like this player.layers[ANIMATION_LAYER_MOVEMENT].playbackRate or player.oldLayers[ANIMATION_LAYER_MOVEMENT].playbackRate oldLayers is 1 tick behind layers
preupdate is called before the entity animstate is updated postupdate is called after the entity animstate is updated
I have no idea how you need to setup playbackrates for resolver, you can get the movement layer playbackrate like this player.layers[ANIMATION_LAYER_MOVEMENT].playbackRate or player.oldLayers[ANIMATION_LAYER_MOVEMENT].playbackRate oldLayers is 1 tick behind layers
u should fix hitbox shiftbacks when using exploits
preupdate is called before the entity animstate is updated postupdate is called after the entity animstate is updated
I have no idea how you need to setup playbackrates for resolver, you can get the movement layer playbackrate like this player.layers[ANIMATION_LAYER_MOVEMENT].playbackRate or player.oldLayers[ANIMATION_LAYER_MOVEMENT].playbackRate oldLayers is 1 tick behind layers
I get what are you saying but i need delta for resolver example:
abs(player.layers[ANIMATION_LAYER_MOVEMENT].playbackRate - player.ResolverPlayBackRate.at(index));
you get what im saying?
Playbackrate resolver is pretty useless on its own in the current live build of the game. I suggest you into other methods of resolving.
Where do i call main resolver functions? preupdate or postupdate? and also how should i setup playbackrates for resolver?