Closed Xsintashi closed 1 year ago
it might be me, but it looks like youre drawing the last tick after you shot.
it might be me, but it looks like youre drawing the last tick after you shot.
only u
Provided by yours truly at 3 am.
Tried to make that working with Backtrack records, but gave up and made that on event listener. If u wanna change that, then make pr.
Closes this I guess: https://github.com/notgoodusename/OsirisAndExtra/projects/1#card-74467627
8mb.video-UlP-QmEzR8X9.mp4
imma actually make this 10x better
yo @Xsintashi gimme the code for the bt one, ill fix it for u
yo @Xsintashi gimme the code for the bt one, ill fix it for u
i dont have it, but it worked something like. if ragebot shot then just instead Entity* entity
in arguments, u had Animations::Records* record
yo @Xsintashi gimme the code for the bt one, ill fix it for u
i dont have it, but it worked something like. if ragebot shot then just instead
Entity* entity
in arguments, u hadAnimations::Records* record
have u tried maybe using snapshots? just like the resolver, if miss due to bt then show miss, but in our case is, if bt hit then show at bt tick
yo @Xsintashi gimme the code for the bt one, ill fix it for u
i dont have it, but it worked something like. if ragebot shot then just instead
Entity* entity
in arguments, u hadAnimations::Records* record
have u tried maybe using snapshots? just like the resolver, if miss due to bt then show miss, but in our case is, if bt hit then show at bt tick
I will look into it.
for backtracking works
its either that u fixed rn, or is just smth else, played hvh with it yesterday and it showed only where the player was even tho i was shooting at backtrack.
8mb.video-7kY-uotx56X3.mp4
for backtracking works
its either that u fixed rn, or is just smth else, played hvh with it yesterday and it showed only where the player was even tho i was shooting at backtrack.
fixed and i know cuz its based on events, so matrix appeared where enemy was on last tick
8mb.video-7kY-uotx56X3.mp4 for backtracking works
its either that u fixed rn, or is just smth else, played hvh with it yesterday and it showed only where the player was even tho i was shooting at backtrack.
fixed and i know cuz its based on events, so matrix appeared where enemy was on last tick
now we wait for push
8mb.video-7kY-uotx56X3.mp4 for backtracking works
its either that u fixed rn, or is just smth else, played hvh with it yesterday and it showed only where the player was even tho i was shooting at backtrack.
fixed and i know cuz its based on events, so matrix appeared where enemy was on last tick
now we wait for push
at this moment only with ragebot, so let me only do it also for normal backtracking
8mb.video-7kY-uotx56X3.mp4 for backtracking works
its either that u fixed rn, or is just smth else, played hvh with it yesterday and it showed only where the player was even tho i was shooting at backtrack.
fixed and i know cuz its based on events, so matrix appeared where enemy was on last tick
now we wait for push
If u want it faster: Its for ragebot only
8mb.video-7kY-uotx56X3.mp4 for backtracking works
its either that u fixed rn, or is just smth else, played hvh with it yesterday and it showed only where the player was even tho i was shooting at backtrack.
fixed and i know cuz its based on events, so matrix appeared where enemy was on last tick
now we wait for push
If u want it faster: Its for ragebot only
imma fuck it and fix it for legitbot too
nah it doesnt
nah it doesnt
how tf did we get the same code 💀
nah it doesnt
how tf did we get the same code 💀
idk but issue is, it only takes matrix for backtrack, even if u didnt hit at records
Sometimes matrix may appear higher than it should. Its capsuleOverlay function issue, not mine.
Also play with that in debug cuz im not sure about checking nullptrs before merging.
+1
share the commands that you used for showcase.
he used non
share the commands that you used for showcase.
weapon_recoil_scale 0;weapon_accuracy_nospread 1;sv_infinite_ammo 1;host_timescale 0.5
Weird problem while turned fake lag and backtrack on with this simultaneously (h265 encoded video, pls download to watch, otherwise you can only hear sound
Weird problem while turned fake lag and backtrack on with this simultaneously (h265 encoded video, pls download to watch, otherwise you can only hear sound
cheat issue idk
Weird problem while turned fake lag and backtrack on with this simultaneously (h265 encoded video, pls download to watch, otherwise you can only hear sound
video.mp4
cheat issue idk
bro, u have 10 fps and lagged server, that's why u miss most likely. Also probably bots animations are broken
I might recorded poorly :( That floating bot is not the point... The biggest problem is that while turning fake lag and backtrack on with this, the drawn hitbox is incorrectly at where the latest backtrack record is (sorry to my poor English
Hitboxes are supposted to draw at hit record, not at last recorded
Provided by yours truly at 3 am.
Tried to make that working with Backtrack records, but gave up and made that on event listener. If u wanna change that, then make pr.
Closes this I guess: https://github.com/notgoodusename/OsirisAndExtra/projects/1#card-74467627
https://user-images.githubusercontent.com/61426269/214464415-59f5e63e-46ed-4d60-93be-12bfaef288c6.mp4