notgoodusename / OsirisAndExtra

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Nothing changed as changing value of entity->EyeAngle.z #493

Closed M3351AN closed 1 year ago

M3351AN commented 1 year ago

I tried to make a roll brute force function,but I am struggled in changing enemies animations’ roll angle.For pitch and yaw, I can just set it a float and it works well.but as I change eyeangle.z,seems nothing happend but only weapons on enemies’ body turned around y axis(also tried offset m_angeyeangle +0x8, it is same)

JannesBonk commented 1 year ago

I tried to make a roll brute force function,but I am struggled in changing enemies animations’ roll angle.For pitch and yaw, I can just set it a float and it works well.but as I change eyeangle.z,seems nothing happend but only weapons on enemies’ body turned around y axis(also tried offset m_angeyeangle +0x8, it is same)

you should add it to anim fix too

M3351AN commented 1 year ago

thx, i will try later

froggisfriend commented 1 year ago

you have to do your resolver in eye angles hook if you want to do that

and your other resolver should be in resolver for desync: and set animstate footyaw to correct ones and make sure you set resolver to true in resolver.cop

JannesBonk commented 1 year ago

you have to do your resolver in eye angles hook if you want to do that

and your other resolver should be in resolver for desync: and set animstate footyaw to correct ones and make sure you set resolver to true in resolver.cop

you are so wrong, u gotta do it in anim fix

Wolfyyta commented 1 year ago

'resolve in eye angles hook' bro 💀