notgoodusename / OsirisAndExtra

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New watermark #527

Open gr1ndy opened 1 year ago

gr1ndy commented 1 year ago

ss: image

gr1ndy commented 1 year ago

color is currently hardcoded, you can just make a color picker in menu and add it in config files if u want to make it have a specific color

JannesBonk commented 1 year ago

now all pasters can paste this into their epic p2c

gr1ndy commented 1 year ago

now all pasters can paste this into their epic p2c

image

this u?

JannesBonk commented 1 year ago

now all pasters can paste this into their epic p2c

image

this u?

i dont own a p2c 😎 neither will i use this

gr1ndy commented 1 year ago

now all pasters can paste this into their epic p2c

image this u?

i dont own a p2c 😎 neither will i use this

image πŸ’€

JannesBonk commented 1 year ago

now all pasters can paste this into their epic p2c

image this u?

i dont own a p2c 😎 neither will i use this

image πŸ’€

still,nobody paid for it

gr1ndy commented 1 year ago

now all pasters can paste this into their epic p2c

image this u?

i dont own a p2c 😎 neither will i use this

image πŸ’€

still,nobody paid for it

cuz nobody in the right mind would pay 500 e for an osiris paste 🀣

JannesBonk commented 1 year ago

now all pasters can paste this into their epic p2c

image this u?

i dont own a p2c 😎 neither will i use this

image πŸ’€

still,nobody paid for it

cuz nobody in the right mind would pay 500 e for an osiris paste 🀣

but its still free

VegifZyx1336 commented 1 year ago

Like this :} :thumbsup:

gr1ndy commented 1 year ago

Like this :} πŸ‘

youre welcome meth addict vegif

Smellon69 commented 1 year ago

cool but it kinda looks like some shitty russian antiaim lua for neverlose lol

wirekuro commented 1 year ago

@gr1ndy This way we can display localtime. (based on clock clantag) The problem is it won't render properly. You see watermark for like 0,5 sec and disappears for an other 0,5 sec. Would be insane if u can figure it out. I tried while loop but game freezed.

std::string cheatname, username, build, zsazsa;

char* user = getenv("username");
cheatname = "Osiris ";
username = user;

static auto lastTime = 0.0f;

    if (memory->globalVars->realtime - lastTime < 1.0f)
        return;

    const auto time = std::time(nullptr);
    const auto localTime = std::localtime(&time);
    char s[11];
    s[0] = '\0';
    snprintf(s, sizeof(s), "%02d:%02d:%02d", localTime->tm_hour, localTime->tm_min, localTime->tm_sec);
    lastTime = memory->globalVars->realtime;
    zsazsa = s, s;

if DEBUG

build = "[beta]";

endif

build = "[release]";

// watermark text
auto text = std::string(cheatname + build + " | " + username + " | " + zsazsa).c_str();
Xsintashi commented 1 year ago

I tried while loop but game freezed. πŸ’€ but whatever. Imma give you a live time tip. Use debugger.

wirekuro commented 1 year ago

I tried while loop but game freezed. πŸ’€ but whatever. Imma give you a live time tip. Use debugger.

I have actually no idea what am I doing here☠️ I started learning programming half year ago and im writing useless programs in java ☠️☠️

gr1ndy commented 1 year ago

@gr1ndy This way we can display localtime. (based on clock clantag) The problem is it won't render properly. You see watermark for like 0,5 sec and disappears for an other 0,5 sec. Would be insane if u can figure it out. I tried while loop but game freezed.

std::string cheatname, username, build, zsazsa;

char* user = getenv("username");
cheatname = "Osiris ";
username = user;

static auto lastTime = 0.0f;

    if (memory->globalVars->realtime - lastTime < 1.0f)
        return;

    const auto time = std::time(nullptr);
    const auto localTime = std::localtime(&time);
    char s[11];
    s[0] = '\0';
    snprintf(s, sizeof(s), "%02d:%02d:%02d", localTime->tm_hour, localTime->tm_min, localTime->tm_sec);
    lastTime = memory->globalVars->realtime;
    zsazsa = s, s;

if DEBUG build = "[beta]"; #endif build = "[release]";

// watermark text
auto text = std::string(cheatname + build + " | " + username + " | " + zsazsa).c_str();

i've thought of that when i made it but realised it wont work anyways so i gave up lmao

notgoodusename commented 1 year ago
    if (memory->globalVars->realtime - lastTime < 1.0f)
        return;

Think about what this does