Fixed the same cosmetic being able to spawn multiple times if you somehow have it in the list of enabled cosmetics multiple times
Made cosmetics on the local player be hidden instead of cleared
Added a method that is used to update the visibility of all cosmetics (so other mods can patch it if they need to)
Fixed the display guy causing the "Failed to find transform of type" error (since it starts inactive the Awake didn't run before setting the transforms)
Fixed cosmetics not syncing to newly joined players if the data is too large
Improved compatibility for other mods appending data to the initial connection data (NetworkManager.Singleton.NetworkConfig.ConnectionData)
Improved compatibility for other mods that have a custom input for the max player count
Taken from https://github.com/notnotnotswipez/MoreCompany/pull/96 due to that PR requiring some additional changes for the lobby filtering stuff
NetworkManager.Singleton.NetworkConfig.ConnectionData
)