Closed 1A3Dev closed 6 months ago
Does this fix anything?
The masked enemies are instance based, not pooled. So theres really no reason to add the cosmetics to the meshrenderers unless theres some sort of other issue pertaining to that
Does this fix anything?
Fixes compatibility with some other mods such as Masked Enemy Overhaul
Is there a repository link or something similar of a mod that has a bug with this?
https://i.gyazo.com/55916d58b95d7a6e8c3cb8b1d08710bb.png https://i.gyazo.com/01afce1d6d77b976f4831f7e77e411d4.png
TLDR it not being updated can cause there to be null references when executing EnableEnemyMesh
I see, thank you for the fix. Will merge