notnotnotswipez / MoreCompany

MIT License
57 stars 20 forks source link

Fixed mesh renderers of the masked enemy not being updated #60

Closed 1A3Dev closed 6 months ago

1A3Dev commented 6 months ago
notnotnotswipez commented 6 months ago

Does this fix anything?

notnotnotswipez commented 6 months ago

The masked enemies are instance based, not pooled. So theres really no reason to add the cosmetics to the meshrenderers unless theres some sort of other issue pertaining to that

1A3Dev commented 6 months ago

Does this fix anything?

Fixes compatibility with some other mods such as Masked Enemy Overhaul

notnotnotswipez commented 6 months ago

Is there a repository link or something similar of a mod that has a bug with this?

1A3Dev commented 6 months ago

https://i.gyazo.com/55916d58b95d7a6e8c3cb8b1d08710bb.png https://i.gyazo.com/01afce1d6d77b976f4831f7e77e411d4.png

TLDR it not being updated can cause there to be null references when executing EnableEnemyMesh

notnotnotswipez commented 6 months ago

I see, thank you for the fix. Will merge