Open AboveFire opened 3 months ago
the player volume is divided by 16
That's because the vanilla volume is multiplied by 16 due to it using different logic which we can't easily use as it doesn't allow a dynamic amount of players easily (the slider is maxed at the highest possible volume already)
Yeah, I'm aware, but I like the vanilla volume level haha.
Should be fixed in the next update https://github.com/notnotnotswipez/MoreCompany/pull/87
In MoreCompany/AudioMixerPatches.cs, the player volume is divided by 16, this makes every players way more quieter and while it adds ambience. It's fairly annoying with mods that add ambience noise like Wesley's moons. It makes everyone very hard to hear.
Would it be possible to add a config to modify it or disable it?