Fixed voice volume for newly joined players defaulting to 100% instead of 50% for players that were already in the lobby
This is due to SoundManager.SetPlayerVoiceFilters setting the volume to 1 if the player isn't controlled and isn't dead however it's never reset back to the morecompany default of 0.5
Fixed max voice volume not being as loud as vanilla
The default volume of the player volume diagetic mixer groups in vanilla is 4 however the max volume in vanilla is 16 so I've changed it to increase the diagetic mixer group volumes to 16 instead of leaving it untouched
SoundManager.SetPlayerVoiceFilters
setting the volume to1
if the player isn't controlled and isn't dead however it's never reset back to the morecompany default of 0.5