nourani / LBP

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
GNU General Public License v3.0
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What about the status of GPU code? #15

Open Myzhar opened 7 years ago

Myzhar commented 7 years ago

I'm testing your library and I can say that the CPU code is very good and works pretty well. Looking at the GPU/Cuda code it seems that it is not fully implemented.

Are you planning to continue to work on this library?

nourani commented 7 years ago

Hi Walter, The CUDA implementation was only a test (practice for me) to see how something like this could be implemented. I'm by no means a GPU programmer. As such I don't intent to continue with the development.

However, if you (or anyone else) can contribute I'm sure there will be a lot of happy people out there :)