Open novakda opened 7 years ago
First lets duplicate a magazine rack into our own and start messing with it. Add Notifications instead of Debug messages so we can watch what it does in real time.
MagazineRackContainerScript
Don't think the location grid is stored in the script, or anything accessible in creation kit. It might be points on the 3D object, in similar manner to snapping points, however they work.
Seems some of this may not be possible until F4SE is available. We have no string functions yet. Snap points seem to be stored in the NIF and aren't accessible directly in the game (AFAIK)
One improvement idea is for the Marquee Signs with vinyl lettering. For longer messages, it can be painful to manually select each letter and snap it to the appropirate place on the sign.
It would be nice if you could enter the message as text (say with the renaming object UI or the console) and have it populate the marquee sign automatically.;
The Magazine rack is similar to this idea - when you add to its inventory it somehow arranges its contents into a grid.
Also consider the Nixie tubes, which appaerntly use an animation, not script (DLC02WorkshopNixieTubeLight01 "Oversized Nixie Tube" [ACTI:01000E8B]), animation is IncrementNoTransition which apparently is what lets you activate it and advance the numbers one at a time.
This "issue" is sort of a lab journal for reverse engineering and exploring this idea, to see what we can learn from it.