Closed novalain closed 8 years ago
The direct lightning should work without any errors. Next step will be to check for shadows by calling GetClosestIntersectionPointInScene(Ray(intersection_point->start, light_direction), scene);
GetClosestIntersectionPointInScene(Ray(intersection_point->start, light_direction), scene);
The direct lightning should work without any errors. Next step will be to check for shadows by calling
GetClosestIntersectionPointInScene(Ray(intersection_point->start, light_direction), scene);