Closed GoogleCodeExporter closed 8 years ago
I seen your other issue was resolved by updating to the latest revision. Did
that also fix this issue, or are you still getting it?
Original comment by joebingham07@gmail.com
on 21 Sep 2010 at 5:46
CreatureSpeechPacket.Message should contain the text which is displayed.
Original comment by ian320
on 21 Sep 2010 at 10:20
I'm not entirely sure if the "bug" is actually a bug.
I'm making the assumption that the writing which appears when you roll a dice
is in the CreatureSpeechPacket, since it's like Creature Speech (orange,
appears only in game window, etc...)
Basically the thread was called when I rolled the dice, so it obviously
recognises this packet, but I tried a few things to display the "Message"
within the packet, but it didn't display anything. I've attempted to use
MsgBox, Client.Console.Say, TextBox1.Text, and used
CreatureSpeechPacket.ToString, none of these worked they just returned
absolutely no values.
Original comment by XtrmJosh
on 22 Sep 2010 at 1:18
Note: I used CreatureSpeechPacket.Message and
CreatureSpeechPacket.Message.ToString.
Original comment by XtrmJosh
on 22 Sep 2010 at 1:26
CreatureSpeechPacket only comes from other players and NPCs when they speak.
What you need to look at is the AnimatedTextPacket.
Original comment by joebingham07@gmail.com
on 22 Sep 2010 at 3:44
Original comment by joebingham07@gmail.com
on 29 Sep 2010 at 4:44
Original issue reported on code.google.com by
XtrmJosh
on 21 Sep 2010 at 10:04